Enemy and Shader VFX work for Hyper Light Breaker by Heart Machine in collaboration with Tuatara.
It was intriguing to work on the effects for such a wide variety of enemies and build shaders for the core game aspects, such as dissolve or Gaol walls.
Dissolve Shader
Gaol Walls
Elite Status Effects and their Projectiles
Ancient Drone - Ground piercing laser
Bat Laser
Explosive Melle Dirk
Summons Shader
Leaper Jump